Occasionally the game struggles to smoothly display all of the action, but areas with heavy amounts of action are generally designed with this in mind, so it's not as problematic as it sounds. Let me stress that last point, because the game looks utterly gorgeous on the latest iDevices. The semi-open world city design means you can explore to your heart's content and eventually take on side-missions to rescue the citizens of Gotham from Bane's grasp, but the game gravitates around its story missions, taking you to large and detailed locations that are just as beautiful as the city itself. Those familiar with the Arkham series of Batman titles will be perfectly at home with Dark Knight - so much so that it's all you can do to resist trying to hook-shot and glide across the city. Although it suffers from the usual problem of aiming so very high and falling short of this lofty goal, the end result is still something worth playing, even if it manages to burn you now and then. The Dark Knight Rises is - to mangle a quote - the Batman game the iOS platform deserves, but not the one it needs. However it's clear that Spider-Man was borrowing heavily from both this title and Total Mayhem, and suffered for it. The second concern we'll address is more or less the elephant in the room - the recent release of The Amazing Spider-Man gave us more than enough reason to be worried about The Dark Knight Rises, especially as it features very similar gameplay. While Gameloft's tie-in game only tangentially follows the film narrative, it attempts to hit the main beats and as such it's a bit of a minefield for those yet to visit the cinema. If you haven't seen the latest in Nolan's series of Batman films, then be assured that we'll steer away from any spoilers here in the review.
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